
2019 · 抽象策略
Tonari
Players are villagers on a small island competing to bring in the best catch after a storm leaves the community with a single fishing boat. On each turn, players move the shared boat marker around a modular island and collect fish tiles from the spaces they land on. Fish tiles score points, but in 3–4 player games each player’s total is added to the player on their right before determining the winner, creating indirect incentives and tactical placement. Gameplay focuses on movement planning, tile collection, and anticipating how scores will combine among neighbors.
- 人数
- 2–4 最佳 3 人
- 游戏时长
- 30–45 分钟
- 年龄
- 10+
- 复杂性
- 1.1 / 5
关于这款游戏
- Publisher
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 14
- 已记录对局
- 12
- 玩家
- 11m 15s
- 平均时长
- 6
- 收藏数
- 3
- 愿望清单数
6.4/10
基于 5 条 Ludoya 评测
Taha Afyouni5.9 Interesting game with unique scoring in a 3/4-player game. It can sometimes end prematurely if there aren't any legal moves.
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。











