ZÈRTZ

1999 · 抽象策略

ZÈRTZ

Players compete to collect sets of colored marbles on a shrinking hexagonal board. Turns use either jumps—leaping one marble over one or more adjacent marbles to capture them—or placing a marble of any color onto the board and then removing an outer ring space, which progressively reduces the playing area. Captures and forced jumps create tactical exchanges where sacrificing marbles can advance set-building goals. The game ends as the board contracts and players score based on the colored-marble sets they have collected.

人数
2
游戏时长
30–60 分钟
年龄
9+
复杂性
2.7 / 5
6.1 来自 Ludoya¥187.97 起格子移动成套收集地图缩减

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29
已记录对局
19
玩家
30m
平均时长
20
收藏数
4
愿望清单数

6.1/10

基于 11 条 Ludoya 评测

  • Floro6.0

    muy divertidos los del proyecto gifp, este es el más flojo de los que he probado

  • NETes4.6

    Custom version. Dvonn+Shibumi Set

  • Tom4.6

    Not as fun as the rest, but very well designed. Have I ever won?

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek