Electronic Mall Madness

1989 · لعبة للأطفال

Electronic Mall Madness

Players navigate a three-dimensional shopping mall while an electronic “Voice” directs movement and announces sales. Each turn, the console indicates where to go and which stores have bargains; players race to reach stores and purchase listed items by inserting their credit card token and following the Voice’s prompts. Money is managed via a bank space and credit-card mechanic, and the objective is to collect a set number of purchased items before opponents. The game combines programmed electronic instructions with luck and spatial movement as players plan routes and compete for limited deals.

اللاعبون
2–4 الأفضل 3
مدة اللعب
60 دقيقة
العمر
9+
التعقيد
1.2 / 5
اقتصاديإلكترونيالرمي/الدوران والتحرك

عن اللعبة

التصميم
6
جلسات مسجّلة
5
اللاعبون
52m 30s
متوسط الجلسة
5
في المجموعات

معلومات اللعبة (اللاعبون، مدة اللعب، العمر، فريق العمل) مأخوذة من BoardGameGeek.