Arcs

2024 · Ciència-ficció

Arcs

Els jugadors fan de funcionaris d'un règim imperial en decadència que competeixen pel poder en un ambient de space opera fosc i satíric. La jugabilitat fa servir una baralla compacta de quatre pals i cartes amb rangs per a la selecció d'accions: les cartes es juguen en un sistema de plis i d'adjacència per determinar les iniciatives, triar accions i declarar tres Ambicions de puntuació a cada mà. Els jugadors gestionen els límits de la mà i aprofiten el timing i les jugades dels rivals per compensar mans fluixes. El conflicte es resol ràpidament: els atacants trien un nivell de risc mentre els defensors mobilitzen naus i cartes del tauler personal. Els components inclouen moltes peces de fusta de naus i agents, daus personalitzats, un tauler de diversos panells i un munt d'il·lustracions de cartes; les cartes opcionals de Líder i Tradició afegeixen profunditat asimètrica i joc de campanya.

Jugadors
2–4 millor amb 3
Durada
60–120 min
Edat
14+
Complexitat
3,4 / 5
8,5 a Ludoyades de 44,59 €Exploració espacialJoc de guerraMajoria/Influència d'àreaJoc de basesGestió de la mà

On comprar-lo

Preus de botigues i còpies de segona mà, revisats cada dia.

Comparar tots els preus a Ludoya
Preu més baix, últims 12 mesos43,41 € – 50,82 €

A les taules de Ludoya

Totes les estadístiques a Ludoya
570
Partides registrades
858
Jugadors
2h 34m
Partida mitjana
226
En col·leccions
68
En llistes de desitjos
14
En preventa

8,5/10

de 90 ressenyes a Ludoya

  • Diversió9,2
  • Interacció9,2
  • Rejugabilitat9,2
  • Originalitat9,6
  • Atractiu9,2
  • Accessibilitat5,6
  • Poteet10,0

    He can’t keep getting away with this.

  • andycted9,0

    Original, Condensed and **frustrating** 2.5X with lots of interaction. Best at 3p, enjoyable at 2p, hectic but fun at 4p. While Leaders and Lore are an essential part of replay ability , I would be wary to add them to a 4p game where someone is playing their first or second game. Same with campaign. It needs at least a couple of plays of all players to start rolling properly. Overall it's a multi-configuration game, where 2p plays totally different than 4p, where adding L&L will mess plans you decided with base game and where after you learned everything, you can apply over it the "real" epic game that will make you learn an entirely new strategy. But the game is great even if you stick to base.

Llegeix les ressenyes i valora'l

Dubtes de regles

Respostes a partir del reglament per l'assistent de regles de Ludoya.

If I declare an ambition, do I lose my card’s actions or its number?

When you declare an ambition on your lead card you place the zero marker over the card’s number (it becomes 0) but you still get the card’s action pips and may take actions as normal; you also can’t declare if all ambition markers are already placed and you can’t declare the same ambition multiple times using the same card (page 9).

What’s the difference between Surpass, Copy and Pivot — when do I get multiple actions?

Surpass: play a face‑up card of the lead suit with a higher number and you may take actions up to the pips on your card; Copy: play any card face‑down and you may take only one of the lead card’s actions; Pivot: play a face‑up card of a different suit (any number) and you may take only one action on your card (page 10).

How does seizing the initiative work, and who gets initiative next round?

You can seize initiative by playing an extra action card face‑down (no actions for that card) or by Surpassing with a “7” (four‑player games); a player who seizes the initiative keeps it for the round, otherwise after the round the player who Surpassed with the highest card number takes initiative (page 10–11).

If I build in a system someone else controls, is my new ship or building damaged?

Yes — any piece you build in a system controlled by someone other than you is placed damaged (ships are tipped over; buildings are flipped to their damaged side) (page 12).

In battle, how do die results resolve — do hits damage or destroy pieces immediately?

Resolve rolled dice in order: attacker takes hits from assault faces first, skirmish can cause an interception hit, then attacker’s damage faces hit defending ships (then buildings once no ships remain), then building hits and finally raid effects; a hit on a fresh piece damages it, a hit on an already damaged piece destroys it and becomes a Trophy for the attacker (pages 14–15).

How are ambitions scored at the chapter end — what about ties and qualification?

Score any ambition with markers by awarding the first‑place player the higher Power and the second‑place player the lower Power shown on the ambition markers; ties for first mean tied players all receive second‑place (and ties for second earn nothing), and you cannot gain Power from an ambition if you have none of the thing it counts (page 18).

Obre l'assistent de regles de Ludoya, que llegeix el reglament d'aquest joc.

Fulls de puntuació i ajudes de joc

  • Power and roles (leaders/fates)
  • Full Game Kit
Fes-los servir a la teva propera partida

Dades del joc (jugadors, durada, edat, crèdits) de BoardGameGeek.