Citrus

2013 · Økonomisk

Citrus

Spillere planter og udvider citruslunde og bygger på fincaer ved at draft’e og placere landskabsbrikker for at score point. Runderne er enkle: Saml brikker eller byg på en finca, og høst derefter plantager for at få indtægt og gøre plads klar til ny vækst. Tidspunktet for høsten afgør, hvilke plantager der stadig kan konkurrere om point fra fincaer, så spillerne skal balancere øjeblikkelig indtægt med langsigtede muligheder for point. Understøtter 2–5 spillere med en kortere variant og et regelsæt, der er velegnet til familier; spillet varer cirka 50 minutter og fungerer godt med to spillere.

Spillere
2–5 bedst 2
Spilletid
60 min
Alder
10+
Kompleksitet
2,5 / 5
5,8 på LudoyaLandbrugOpbygning af territorierOmrådeflertal / indflydelseÅben udvælgelseVariabel opsætning

På Ludoyas borde

Al statistik i Ludoya
20
Registrerede partier
37
Spillere
43m 30s
Gennemsnitligt parti
7
I samlinger
6
På ønskelister
1
Forudbestilt

5,8/10

fra 6 anmeldelser på Ludoya

  • Garfield2,0

    #TilePlacement Way too chaotic with 5 players. If you're lucky you get the right tiles, if not, you gonna lose. [c] Theme: ★★☆☆☆ <!-- size 7]Abstract --> Gameplay: ★★☆☆☆ <!-- size 7]Not much you can do --> Interaction: ★★☆☆☆ <!-- size 7]Very little direct interaction --> Artwork: ★★★★★ <!-- size 7]Archipel tiles are gorgeous --> Luck: ★★★★☆ <!-- size 7]Plantation tiles are drawn from a bag --> Strategy: ★★★☆☆ <!-- size 7]Connect as many haziendas as possible? --> Components: ★★☆☆☆ <!-- size 7]Average --> Play duration: ★★☆☆☆ <!-- size 7]Too long with 5 players --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not yet read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★☆☆☆☆ <!-- size 7]Can be huge with AP-Players --> Replay value: ★★★☆☆ <!-- size 7]Random tiles and plantation placements --> [/c]

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  • Kevin Van Loo7,6

    Good game, abstract feel. End game scoring can be huge and unexpected when you hop over people. Also using this to introduce people to boardgaming. Fun 4/5 · Interaction 5/5 · Appeal 3/5 · Uniqueness 4/5 · Replayability 3/5 · Accessibility 3/5

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  • Evan7,0

    On a turn, you either buy tiles which are placed on the board in chains of the same color, and then you place a claim meeple on a tile of the chain, or you can remove one or more meeples from the board to score points and collect money. As the game progresses, scoring house tiles get completely surrounded which triggers their payout for whoever has the first and second place in number of tile chains in some way surrounding the scoring tile. This creates a really interesting dynamic of trying to snake chains of tiles between multiple houses. This gets tricky as each house demands a different color on each of it's orthogonal adjacencies, yet diagonal adjacent chains still count. The board is littered with one time use special action tiles you collect when you build on top of them. The game has a good set of short term planning with a lot of tactical choices. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Har spillet det 5 gange

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