Covenant

2025 · Fantasy

Covenant

Players command a dwarven clan across three ages to reclaim and rebuild a sacred mountain stronghold. On each turn, players assign dwarf workers and tools to tasks: dig into the mountain, explore halls, fight enemies that infest the corridors, and construct buildings and infrastructure. Actions yield resources, upgrades, and glory; combat and exploration clear space for development while buildings provide ongoing benefits. The game resolves after three ages and the player whose clan has accumulated the most glory earns the monarch’s recognition.

Spillere
1–4 bedst 2
Spilletid
100 min
Alder
14+
Kompleksitet
3,7 / 5
7,8 på Ludoyafra 579,95 kr.EventyrHandlingspointPlacering af arbejdereSætindsamling

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7,8/10

fra 28 anmeldelser på Ludoya

  • Sjov4,0
  • Interaktion6,0
  • Originalitet6,0
  • Udseende8,0
  • Tilgængelighed6,0
  • Ferran A Sales7,0

    Un buen juego de Germán con muchísimo tema pero que a nivel mecánico no me acaba de gustar. Subir registros (tracks) es una mecánica que aborrezco si no es complementaria

  • Javo8,0

    Muy buen producto, como todos los juegos que sacan German. Altmente tematizado lo que hace que aprender a jugar sea fácil. No obstante, exige mucha planificación ya que de no hacerlo puedes quedarte fuera de la partida y que la experiencia que tengas de juego sea totalmente diferente.

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Regelspørgsmål

Besvaret ud fra regelbogen af Ludoyas regelassistent.

Can I add support pieces to a dwarf after I assign it to a tool, and how do supports affect its strength?

Yes — when you assign a dwarf to a tool you may optionally add any available support pieces to boost that dwarf’s strength for the action; supports are spent to increase strength for that use (see pages 14 and 8).

Do I use a tool’s Action and Inlay together or choose one, and what does Inlay do?

For a tool use you choose either the tool’s Action or its Inlay: Action performs the tool’s listed effect, while Inlay lets you discard a resource to place a jewel on a matching tool space for GP and any jewel effects (see pages 15 and 35).

When I Dig and flip rubble into halls, when are enemies placed and how are districts formed?

When you Dig you remove rubble, gain Mining Track rewards, then flip the hall tile and place any enemy shown on that newly revealed tile; halls of the same color that touch form districts (see pages 17–18).

When I defeat goblins, orcs, or trolls where do they go and do they cause penalties later?

Defeated enemies are placed into your dungeon and defeating them advances the Prestige Track and may grant reward dice; however, enemies remaining in public halls at game end cause penalties, and there are limits on enemies and dungeon movement to track (see pages 19–20 and scoring/penalty rules on page 27).

How do I claim a Monumental Construction when transporting resources to a pillar?

During Transport you deliver resources to a pillar following steps 2–4: you place resources on a pillar, gain the listed reward per resource delivered, and when you meet the pillar’s requirement you claim that Monumental Construction and its rewards (see pages 20–21).

Where am I allowed to place Gates and Pillars — are there placement restrictions?

Gates and Pillars must be placed on specific map locations and resource veins according to the placement rules and illustrated examples; consult the dedicated placement rules and examples for pillars and gates and for how building type and vein color affect immediate benefits (see pages 22–25).

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