The White Castle

2023 · Middelalder

The White Castle

Players lead rival clans vying for influence at Himeji Castle across three rounds. They assign workers and place dice to take actions: tend gardens, manage resources, patrol the walls, and advance courtiers through the castle’s inner rooms to gain favor with the Daimyo. A central board divides the castle into zones (gardens and pond, walls, inner chambers, and the bridge area where action dice accumulate). Personal player boards track resources, workers, and progress. Victory points come from court influence, resource management, worker placement outcomes, and end-of-game scoring tied to positions held and objectives completed.

Spillere
1–4 bedst 3
Spilletid
80 min
Alder
12+
Kompleksitet
3,1 / 5
8,3 på Ludoyafra 249,95 kr.TerningerØkonomiskBevægelse i områderTerningekastSolo / Solitærspil

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    Diversión 4/5 · Interacción 2/5 · Atractivo 5/5 · Originalidad 4/5 · Rejugabilidad 5/5 · Accesibilidad 5/5

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    El magnífic eurogame "completa jorandes" sempre hi ha forat per ell.

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Regelspørgsmål

Besvaret ud fra regelbogen af Ludoyas regelassistent.

Can I take a die from the middle of a bridge or only from the ends?

You may only choose a die from either end of a Bridge; dice between the ends are not available, and if dice remain the one closest to the vacant spot slides forward to become available (page 4).

When I place a die on top of another die, do I get coins or have to pay?

If the placed die's value is greater than the value beneath it you gain the difference in coins, if it is less you pay the difference, and if equal no coins are gained or paid (page 5).

Can I stack more than one die on a space or stack at all in a 1–2 player game?

Only a single die can be stacked atop each die and only on main-board spaces; in a 1- or 2-player game no dice may be stacked anywhere (page 5).

How do Castle room color actions work — can I perform two actions in a Steward's room?

Actions available in a Castle room depend on the color of the die you place and you use the card next to the Die tile matching that color; on the Stewards' floor you may perform up to two actions (in any order) if that color appears twice on the room card, and you cannot place a die of a color with no available actions there (page 6).

What does the Courtier action let me do and what happens if a Courtier reaches the Daimyo's room?

The Courtier action lets you pay 2 coins to place a Courtier at the Gate and/or pay 2 or 5 Mother-of-Pearl to move a Courtier up 1 or 2 levels; ending on floors 1–2 moves a Domain card to your Lantern Area and triggers the room's light action, while reaching the Daimyo’s room grants a Lantern Reward and allows you to take a Daimyo-favor benefit if a space is available (pages 10–11, Lanterns page 12).

How do Daimyo Seals work and can I exchange them for resources or coins?

You can store up to 5 Daimyo Seals and spend them for Passage-of-Time or certain card costs, and at any time exchange 2 Seals for 1 resource of your choice or 1 Seal for 1 coin, with no limit on how often you make these exchanges (page 12).

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