
2021 · Miniaturer
New York Crisis
Cooperative deduction game for 1–4 players in which the group controls members of a family caught up in a crime in Manhattan. Players explore the city by resolving scenario cards, moving between locations, and collecting different types of information tokens from a bag to piece together what happened. Each scenario sets setup details, the distribution of tokens, and police positions on an alert track. Players reveal story cards as they gather clues, adapt to new mechanics introduced by each scenario, and must complete a final challenge before the alert track reaches its limit or the round ends.
- Spillere
- 1–4 bedst 4
- Spilletid
- 45–60 min
- Alder
- 12+
- Kompleksitet
- 2 / 5
Om spillet
- Illustration
- Publisher
Udvidelser
Se dem i LudoyaFotos fra Ludoyas borde
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Butikspriser og brugte eksemplarer, tjekket hver dag.
På Ludoyas borde
Al statistik i Ludoya- 18
- Registrerede partier
- 22
- Spillere
- 1h 16m
- Gennemsnitligt parti
- 10
- I samlinger
- 1
- På ønskelister
6,3/10
fra 2 anmeldelser på Ludoya
Ideas muy interesantes pero aun puliría mas el juego.
Regelspørgsmål
Besvaret ud fra regelbogen af Ludoyas regelassistent.
Can I enter a location that has a police car or the FBI?
No. You cannot enter locations occupied by police cars (police-placed locations are off-limits during the round) and you also cannot move into locations occupied by the FBI (FBI stays on the board until the end of the game). (pages 4–5)
What happens if a mafia token is placed where there are already 2 mafia tokens?
If you must place a mafia where there are already 2 tokens, discard those two tokens, raise the alert track 2 steps, and place an FBI token on that location. (page 5)
If there's a mafia on my space, can I keep moving or take other actions?
No — if you are in a location with one or more mafia tokens you must deal with them before you can continue; you cannot continue movement while an undealt mafia remains, and for each undealt mafia at the end of your turn you suffer 1 wound and lose 1 die until healed. (pages 5–6)
What does a wildcard die do and is there any penalty for using it?
A wildcard can be used as any other result, but using it raises the alert track by 1 point. Wildcard results remain valid until the end of your turn (or until you re-roll them). (page 6)
How does the EXTRA STEP work and what happens when the alert track reaches its limit?
Once per turn you may take 1 extra step by immediately raising the alert track 1 step (this is separate from your two actions). If the alert track reaches its limit the players have until the end of the current round to win (and if the alert reaches the limit during the police phase you get a full round). (pages 5, 7)
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