
2019 · Civilisation
Tapestry
Create a civilization that develops from prehistory into a speculative future through a mix of cultural and technological advances. Players advance along four distinct tracks—science, technology, exploration, and military—to unlock benefits, improve income, and build a capital city while deploying asymmetric player abilities. Gameplay combines track advancement, tableau-building with tapestry cards that narrate each civilization’s story, income management, and scoring decisions to amass the most victory points over a typical two-hour playtime for 1–5 players.
- Spillere
- 1–5 bedst 3
- Spilletid
- 90–120 min
- Alder
- 12+
- Kompleksitet
- 3 / 5
Om spillet
- Design
- Illustration
- Udgiver
Udvidelser
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På Ludoyas borde
Al statistik i Ludoya- 661
- Registrerede partier
- 656
- Spillere
- 2h 4m
- Gennemsnitligt parti
- 164
- I samlinger
- 26
- På ønskelister
7,2/10
fra 91 anmeldelser på Ludoya
Garfield8,0 #2.1 It looks complicated, but it's quite easy to learn/teach/play. It plays quite fast. Unfortunately the theme is very abstract. [c] Theme: ★★☆☆☆ <!-- size 7]Very little --> Gameplay: ★★★★★ <!-- size 7]A lot of different options, but not too much --> Interaction: ★★★☆☆ <!-- size 7]Race on the tracks, fighting on the island --> Artwork: ★★★☆☆ <!-- size 7]ok, nothing special --> Luck: ★☆☆☆☆ <!-- size 7]Only the space tiles? --> Strategy: ★★★★☆ <!-- size 7]A lot of strategies possible --> Components: ★★★★★ <!-- size 7]Very good --> Play duration: ★★★☆☆ <!-- size 7]Ok for such a game --> Easy to teach: ★★★☆☆ <!-- size 7]Quite easy --> Rules quality: <!-- size 7]not read --> Setup time: ★★☆☆☆ <!-- size 7]Could take some time --> No downtime: ★★★☆☆ <!-- size 7]Plays quite fast --> Replay value: ★★★★★ <!-- size 7]A lot of strategies, different player powers --> [/c]
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Mestremuten8,0 Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1
Har spillet det 3 gange
alex badced7,0 WALLAPOP ABRIL 2024
Har spillet det 11 gange
Regelspørgsmål
Besvaret ud fra regelbogen af Ludoyas regelassistent.
Do I have to play a tapestry card on my income turn?
Yes — on an income turn you must play a tapestry card from hand onto the leftmost blank space on your income mat; if you have no tapestry cards in hand, place the top card of the tapestry deck face down there (page 2).
If I’m the first to advance into a new tier, do I automatically get the landmark?
Yes — if you are the first player to advance into a new tier (I–IV) by any means, you gain the corresponding landmark and place it in your capital city (page 2).
When I explore a territory tile, how do I count the VPs for the tile’s sides — do rivers or rotation matter?
You gain 1 VP for each side of the explored territory that has at least one aligned terrain (maximum 6 VPs); ignore decorative rivers and you may orient the hex in any rotation when placing it (page 3).
If I roll the science die and it shows an X, do I still get the benefit or bonus?
No — if the research icon has an X on it, you do not gain the benefit or the bonus; if it does not have an X you may advance for free, gain the benefit, and optionally pay for the bonus (page 3).
Can I conquer a hex that already has two outposts or one I already control?
No — you may only place an outpost on a territory that has no more than one token and is adjacent to a territory you control, and you cannot conquer territories you already control; if you topple an opponent’s outpost leaving two tokens the territory cannot be conquered again, and you may no longer conquer once all your outposts are on the map (page 3).
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