Timbuktu

1993 · Deduktion

Timbuktu

Players take on the role of caravan leaders transporting camels loaded with goods from a starting point toward a final oasis. The game cycles between daytime movement, when players reposition camels and share partial clues, and night, when thieves attack any caravan settled at an oasis and steal goods. Each player holds a unique clue set and only learns a subset of the total information; players infer missing clues from others’ actions to predict thefts and rearrange camels to protect valuable cargo. The winner is the trader whose remaining goods have the highest value upon arrival at the final oasis.

Spillere
3–5 bedst 5
Spilletid
60 min
Alder
10+
Kompleksitet
2,8 / 5
5,6 på LudoyaØkonomiskHåndstyringHukommelsesspilSamtidig valg af handlinger

Om spillet

Design
Illustration
Publisher

På Ludoyas borde

Al statistik i Ludoya
22
Registrerede partier
23
Spillere
1h 30m
Gennemsnitligt parti
9
I samlinger
2
På ønskelister

5,6/10

fra 8 anmeldelser på Ludoya

  • Mestremuten4,0

    Rating: 2/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

  • Mitchell C4,6

    A deduction game that was more enjoyable than I expected!

Læs anmeldelserne, og giv det en vurdering

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.