Ulm

2016 · Renæssance

Ulm

Players expand their influence in a prosperous early-16th-century free imperial city while the cathedral is under construction. On each turn a single action tile is pushed into a 3x3 Cathedral grid to perform the three linked actions it triggers, such as trading goods, hiring craftsmen, acquiring influence with guilds and patricians, and advancing the cathedral tower. The game runs a fixed number of rounds; players manage resources, time and worker placement to score victory points across market, craft and civic areas. The player with the most points when the cathedral is completed wins.

Spillere
2–4 bedst 3
Spilletid
45–75 min
Alder
10+
Kompleksitet
2,7 / 5
6,1 på Ludoyafra 225,47 kr.MiddelalderSætindsamlingGlid / SkubSejrspoint som ressource

Om spillet

Illustration

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  • Ulm på bordet, foto af Eric

På Ludoyas borde

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99
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99
Spillere
1h 22m
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20
I samlinger
4
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6,1/10

fra 19 anmeldelser på Ludoya

  • Garfield5,0

    #AreaControl #SetCollecting Themeless and pretty much luckbased. [c] Theme: ★☆☆☆☆ <!-- size 7]Not really --> Gameplay: ★★☆☆☆ <!-- size 7]Slightly boring --> Interaction: ★☆☆☆☆ <!-- size 7]Nope --> Artwork: ★★☆☆☆ <!-- size 7]Nothing special --> Luck: ★★★★☆ <!-- size 7]Card drawing luck, tile drawing luck --> Strategy: ★★☆☆☆ <!-- size 7]Little --> Components: ★★★☆☆ <!-- size 7]Good --> Play duration: ★★★☆☆ <!-- size 7]Ok, but could be shorter --> Easy to teach: ★★☆☆☆ <!-- size 7]A lot of actions to explain --> Setup time: ★★★★☆ <!-- size 7]Quick --> No downtime: ★★★☆☆ <!-- size 7]Little to huge --> [/c]

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