Vikings

2007 · Økonomisk

Vikings

Players manage a small island economy across six rounds, buying and deploying pairs of meeples and tiles from a shared market. Each round reveals a randomized supply of ship tiles, island tiles and colored meeples; turn-by-turn, players pay coins to acquire and place those pairs onto their personal tableau. A rotating pricing wheel pairs specific meeples with tiles and determines purchase costs, creating shifting demand and indirect competition for limited pieces rather than direct interaction. Scoring and strategy center on which colored meeples and tile types are needed most and how to afford them as prices change.

Spillere
2–4 bedst 3
Spilletid
60 min
Alder
13+
Kompleksitet
2,5 / 5
5,3 på LudoyaMiddelalderOpbygning af territorierRondelSejrspoint som ressourceAuktion / budgivning

På Ludoyas borde

Al statistik i Ludoya
193
Registrerede partier
182
Spillere
1h 22m
Gennemsnitligt parti
21
I samlinger
9
På ønskelister
1
Forudbestilt

5,3/10

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