Alas Vegas

2017 · Szenario / Abenteuer / Modul

Alas Vegas

Players assume the roles of disoriented characters waking in a desert with no memory, navigating a surreal, 1960s heist‑movie–tinged journey that mixes sin, gambling, and attempts at redemption. Gameplay uses a narrative‑creation ruleset called the Fugue system: the Dealer and players collaboratively shape scenes, choose a route toward a single destination, and resolve choices through story-focused mechanics rather than tactical simulation. The book also presents three alternate game-sets using the same system and additional modular material, plus a separate standalone Vegas story designed with its own rules.

Spieler
0
Komplexität
2,5 / 5
Kernregeln (mindestens zum Spielen erforderlich)Beschreibungsbasiert (stärker narrativ als würfelbasiert)Karten (Tarotdeck)

An Ludoyas Tischen

Alle Statistiken in Ludoya
1
Erfasste Partien
5
Spieler
4h
Durchschnittliche Partie
1
In Sammlungen

Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.