Alternity Player's Handbook

1998 · Kernregeln (mindestens zum Spielen erforderlich)

Alternity Player's Handbook

A science-fiction roleplaying game for adventures ranging from contemporary settings to the far future. Players create heroes such as starship pilots, scientists, space marines, bounty hunters, hackers, and traders, choosing from multiple alien species, professions, and careers. The rules use an accessible dice system with optional layers of complexity, plus rules for mutants, psionics, and cybernetics. Equipment covers different technological eras, including computers, vehicles, starships, armor, weapons, and other gear. A fast-play chapter introduces the core rules and character creation.

Spieler
0
Komplexität
3,7 / 5
Punktebasiert (Punkte zuweisen, um Fähigkeiten, Kräfte usw. zu erhalten)Würfel (hauptsächlich d20)Levelbasiert (XP verdienen und aufsteigen)

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