Gamma World

1983 · Kernregeln (mindestens zum Spielen erforderlich)

Gamma World

A science-fiction role-playing game set in an imagined future America after civilization has been transformed. One player serves as Game Master while the others create adventurers, explore the setting, encounter non-player characters, manage equipment, and contend with mutations. The boxed set includes basic rules, expanded mutation and equipment descriptions, campaign rules, a complete introductory adventure, guidance for creating additional adventures, three maps, and six dice.

Spieler
0
Komplexität
2 / 5
Levelbasiert (XP verdienen und aufsteigen)Rassenbasiert (Spielerrasse/Art beeinflusst das Spielgeschehen)Attribut-/Wertbasiert (STR, CON, PER, usw.)

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