Ghost Towns

1998 · Quellenbuch (Regeln/Optionen zur Verbesserung der Partie)

Ghost Towns

This roleplaying supplement expands Werewolf: The Wild West with information on ghost-haunted locations and the restless dead beyond the Shroud. It details five individual ghost towns, provides rules for creating new ones, and offers guidance for incorporating ghosts into a chronicle. Storytellers also receive story arcs, chronicle foundations, and advice for developing conflicts between Garou and wraiths, while supporting crossover play with Wraith.

Spieler
0
Szenario / Abenteuer / ModulFortschrittsbaum (Fertigkeiten, Berufe, magische Fähigkeiten usw.)Würfel (hauptsächlich d10)Attribut-/Wertbasiert (STR, CON, PER, usw.)

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