MIND

2017 · Zivilisation

MIND

A tactical strategy game set in a science-fiction colony facing crises and invading forces. Players build sectors, train citizens, manage command, and develop their colony while producing credits, influence, equipment, and power. The game supports solo, cooperative, and competitive play. Players work toward five achievements before the final turn, assigning units to build, repair, and interact with colony structures. In competitive games, units can also sabotage opponents by starting fires, damaging structures, closing doors, causing epidemics, or cutting power. Units can be improved with equipment and influence, unlocking faction-specific abilities.

Spieler
1–2 am besten mit 2
Spielzeit
30–90 Min.
Alter
8+
Komplexität
2 / 5
WürfelScience-FictionGebietsmehrheit / EinflussWürfelnHandverwaltung

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