Modern Adventures

2014 · Quellenbuch (Regeln/Optionen zur Verbesserung der Partie)

Modern Adventures

A supplement for Pathfinder Roleplaying Game campaigns set in the 21st century, combining modern technology with fantasy and science-fiction themes. It updates existing classes and races and introduces six new classes with 20 archetypes, along with new skills, feats, spells, afflictions, weapons, equipment, and vehicles. The book includes two campaign settings and sample adventures: one about Norse realms colliding with modern Earth and the return of magic, and another portraying a dystopian near-future dominated by corrupt corporations. It also provides guidance and illustrated material for running modern-setting campaigns.

Spieler
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Kampagnen-Setting (Spielwelt)Alternative Regeln (Variante der Grundregeln)Levelbasiert (XP verdienen und aufsteigen)Fähigkeitenbasiert (Fähigkeiten kaufen oder erlangen)Würfel (hauptsächlich d20)

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