Mythic

2003 · Kernregeln (mindestens zum Spielen erforderlich)

Mythic

A role-playing system for creating adventures with little or no preparation. An opening scenario provides the starting point, while yes/no questions, logical principles, random events, and scene-based play develop the story and introduce unexpected twists. It supports solo play, groups without a GM, and traditional play with a GM who wants guidance during the adventure. It can also function as a standalone, free-form RPG or provide an on-the-fly GM for other role-playing systems while leaving their character, combat, and task-resolution rules intact.

Spieler
0
Komplexität
2 / 5
Ressource für das SolospielOhne GM (kein Spielleiter erforderlich, um zu spielen)Punktebasiert (Punkte zuweisen, um Fähigkeiten, Kräfte usw. zu erhalten)Würfel (Prozentwürfel)

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