Revelation

2017 · Nicht-Spiel-Buch (aber rollenspielbezogen)

Revelation

This roleplaying supplement examines revelation plots, in which a startling discovery has serious implications for the protagonist, supporting characters, or the wider world. It focuses on how characters respond to what the discovery means rather than on the discovery itself. The book outlines the elements needed to structure stories of discovery, drawing on three-act structure and three-phase campaign design. It supports developing roleplaying narratives with a clear beginning, middle, and end.

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