Shadowrun

1998 · Kernregeln (mindestens zum Spielen erforderlich)

Shadowrun

The setting is a dystopian near-future where megacorporations dominate, magic has reemerged, and cybernetic augmentation and virtual networks blend with street-level crime. Players create and play shadowrunners—augmented humans or metahumans such as elves, dwarves, or trolls—who take on covert jobs that mix combat, hacking, stealth and magic. The book provides a complete rule system for character creation, gear and cyberware, magic and matrix hacking, and running ongoing adventures, and remains compatible with prior material for the same setting.

Spieler
0
Komplexität
3,5 / 5
Attribut-/Wertbasiert (STR, CON, PER, usw.)Fähigkeitenbasiert (Fähigkeiten kaufen oder erlangen)Würfel (hauptsächlich d6)

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