The Devil's Spine

2013 · Szenario / Abenteuer / Modul

The Devil's Spine

A nobleman’s estate holds dark secrets, strange bargains, and a deadly devil’s spine graft that claims a life. The characters must investigate the estate and find a way to remove the graft before time runs out. Three nonlinear adventures lead from a mechanized tomb through a web of viral transmissions and into uncharted territory beyond the known map. They can be played in any order as a linked mini-campaign or used as standalone adventures, with new locations, creatures, characters, and items for the Numenera setting.

Spieler
0
Komplexität
2 / 5
Klassenbasiert (Pilot, Zauberer, Wissenschaftler, usw.)Attribut-/Wertbasiert (STR, CON, PER, usw.)Fähigkeitenbasiert (Fähigkeiten kaufen oder erlangen)

Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.