Trouble at Mille

2003 · Szenario / Abenteuer / Modul

Trouble at Mille

The party arrives in the small but prosperous frontier town of Mille after completing a previous task or while seeking new work. Strange trouble prowls the streets at night, and the town’s dwindling resources have left its elders unable to respond. The characters are offered a job escorting a caravan and may become the town’s answer to the crisis. The encounter can be added to an ongoing campaign through a caravan mission or by having the party arrive from the wilderness.

Spieler
0
Rassenbasiert (Spielerrasse/Art beeinflusst das Spielgeschehen)Würfel (hauptsächlich d20)Würfel (verschiedene)

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