Weird New World

2010 · Quellenbuch (Regeln/Optionen zur Verbesserung der Partie)

Weird New World

An adventure setting in a continent-sized arctic region, where exploration and survival in the far north present challenges alongside its monsters and mysteries. It includes a full-color map, more than forty encounter areas, rules for surviving the environment, and the secret of a fallen race. The open-ended sandbox can be added to an existing campaign, with several encounter areas suitable for development into full adventures.

Spieler
0
Szenario / Abenteuer / ModulAttribut-/Wertbasiert (STR, CON, PER, usw.)Klassenbasiert (Pilot, Zauberer, Wissenschaftler, usw.)Würfel (hauptsächlich d20)

Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.