BattleLore: Second Edition

2013 · Fantasía

BattleLore: Second Edition

Un wargame táctico para dos jugadores ambientado en un reino de fantasía donde los defensores humanos se enfrentan a una horda que adora a los demonios. Los jugadores construyen un mapa con piezas superpuestas, forman un ejército a partir de los tipos de unidad disponibles y despliegan tropas para disputar objetivos y eliminar a los oponentes. El juego usa unidades por escuadras, cartas de mando y dados personalizados para activar y resolver ataques, movimiento y habilidades especiales de “lore” que representan magia y tácticas únicas. Los escenarios y las opciones de ejército cambian en cada partida, premiando el posicionamiento, el momento de dar las órdenes y el uso eficaz del lore para conseguir puntos de victoria y ganar la batalla.

Jugadores
2
Duración
45–90 min
Edad
14+
Complejidad
2,7 / 5
7,3 en LudoyaMiniaturasJuego de guerraMovimiento en cuadrículaTablero modularPoderes variables de los jugadores

En las mesas de Ludoya

Todas las estadísticas en Ludoya
89
Partidas registradas
52
Jugadores
1h 19m
Partida media
49
En colecciones
8
En listas de deseos

7,3/10

de 23 reseñas en Ludoya

  • Garfield2,0

    Too fiddly, too much text on cards, too much rules and at the end it's all about rolling dice...

Lee las reseñas y valóralo

Dudas de reglas

Respondidas a partir del reglamento por el asistente de reglas de Ludoya.

Can I order units in any section, or are they restricted by the command card?

You must play one command card each Main Phase, and that card’s text determines which units or board section you may order; if the card doesn’t specify a section you may order units from anywhere. Hexes split by a section line count as part of both sections, and section orientation is from the perspective of the player playing the card (see page 6).

How do I measure range and line of sight for a ranged attack?

Count hexes from the attacker to the target excluding the attacker’s hex and including the target’s hex to check range, and trace an imaginary line from center to center to check line of sight; the line is blocked if it crosses any part of a hex occupied by another unit or by blocking terrain (the attacker’s and target’s hexes do not block) (see page 8).

What do the different die results do (Strike, Cleave, Pierce, Morale, Lore, Heroic)?

Strike and Cleave cause damage in melee (weak units cannot cause damage from Cleave), Pierce causes damage for ranged attacks, Morale forces the target to retreat (retreats are applied after damage), Lore gives the roller lore tokens, and Heroic has no inherent effect but can trigger abilities (see page 9).

If a unit is forced to retreat but its path is blocked, what happens?

A unit retreats one hex away from the attacker for each retreat effect; if it would be forced off the board or into impassable terrain or enemy units the retreat ends and it suffers one damage for each unresolved retreat, while being supported by a friendly unit means the unit ignores retreats (see page 10).

Can an attacked adjacent unit counterattack, and can the attacker then advance into that unit’s hex?

An adjacent, non-eliminated target may optionally perform a counter by following the combat sequence (a counter cannot trigger another counter); the attacking unit may advance into an adjacent target’s original hex only if it eliminated the target or forced it to move from its original hex, and a unit resolving a counter cannot advance (see pages 10–11).

Abre el asistente de reglas de Ludoya, que lee el reglamento de este juego.

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.