Ghost Hunter: Witches

2015 · Terror

Ghost Hunter: Witches

An unnatural curse has blighted the land, and the members of the Infernal Club set out to capture the witches responsible. Players play increasingly high Witch cards, trying to lay a set of three and capture the cards on the table. Anyone unable to continue must take the entire stack into their hand. Captured cards score points at the end of the game, although innocent cards are worth negative points. Special cards alter the turn order, determine who may capture, or otherwise change play. The game ends when a player empties their hand, and the highest score wins. The deck can also be combined with other Ghost Hunter decks.

Jugadores
2–6 mejor con 6
Duración
10–20 min
Edad
12+
Complejidad
1 / 5
6 en LudoyaJuego de cartasFantasíaFastidio al rivalToma de bazasGestión de la mano

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