Guilford

2002 · Juego de guerra

Guilford

A regimental-scale simulation of two 1781 Southern Campaign battles, played on a single two-sided mapsheet at 200 yards per hex with one-hour turns. Players command Continental, militia, British, and Loyalist formations, maneuvering low-density counters across open ground and terrain while managing an Army Morale Track that affects willingness to fight. Combat uses step reductions, captures, and pinned results; specialty units (rifles and partisans) and leaders provide unique capabilities. Play includes tactics chits for close-combat modifiers, replacement counters, and both historical and campaign scenarios with modular rules. Setup is quick and scenarios typically resolve in a couple of hours.

Jugadores
1–2 mejor con 2
Duración
180 min
Edad
12+
Complejidad
2,7 / 5
Edad de la RazónGuerra de Independencia estadounidenseLanzamiento de dadosCuadrícula hexagonal

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