Dreamblade

2006 · Figurines

Dreamblade

Players take on the role of psychics who project into a shared dreamscape to summon and command surreal miniatures. The setting mixes archetypal figures, modern fears, and incongruous elements of waking life into shifting, abstract battlegrounds. Gameplay plays like a chess-like skirmish: players deploy figurines, spend psychic resources to activate abilities, move pieces on a grid-like board, and resolve conflicts with dice-driven combat. Matches focus on tactical positioning, timing of activations, and managing a pool of summoned units to eliminate opponents’ forces and control the dreamscape.

Joueurs
2
Temps de jeu
60 min
Âge
13+
Complexité
2,7 / 5
Composants à collectionnerFantasyLancer de désMajorité / Influence de zone

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Parties enregistrées
2
Joueurs
3
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