Go Nuts!

2008 · Animaux

Go Nuts!

Players race to collect acorn points by rolling five squirrel dice and banking acorns before pushing their luck. On a turn, the active player rolls the five dice: acorns score one point each and car results are removed from further rolls that turn. After each roll the player may stop and add accumulated acorns to their total or roll again. If a roll shows only squirrels, the turn’s points are lost and a special “go nuts” sequence begins: the active player immediately re-rolls all five dice rapidly, calling out acorn totals, while each opponent simultaneously rolls a single dog die until they roll a dog. Once all opponents have barked, the active player scores the acorns from that recovery roll. Play continues until a player reaches fifty points.

Joueurs
2–4 idéal à 3
Temps de jeu
15 min
Âge
8+
Complexité
1,1 / 5
5,1 sur Ludoyaà partir de 7,90 €Jeu pour enfantsDésLancer de désPrendre des risquesTemps réel

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Prix le plus bas, 12 derniers mois7,90 € – 7,90 €

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39
Parties enregistrées
46
Joueurs
13m 30s
Partie moyenne
27
Dans des collections

5,1/10

sur 5 avis Ludoya

  • Tom4,6

    Have you ever seen anyone go crazy when playing a game? Go Nuts!, a new entry in Gamewright's 12-Minute Games series, certainly seems to encourage this in the title alone! The frenzied activities of the game add a level of wackiness and fun not often found in dice games, and the "push-your-luck" aspect will keep players on the edge of their seat for the few minutes this game takes to complete.

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