Ignite

2021 · Fantasy

Ignite

Players command three asymmetric units of a chosen race and duel across a modular board, using a personal deck to equip, move, and attack. Cards in hand function either as honor (currency for buying cards) or for their battle effects, forcing choices between investing in one’s deck or resolving combat. A central bazaar lets a unit sell cards to trash them for honor, enabling longer-term deck optimization while exposing units to nearby opponents. Terrain types (village, forest, water, lava) change movement, damage propagation, and interaction with specific attack types. Units have three hit points; the player who deals the final damage claims the miniature as a trophy. Victory goes to the player with the most trophies when the game ends.

Joueurs
2–8 idéal à 4
Temps de jeu
40–160 min
Âge
13+
Complexité
3 / 5
8,5 sur LudoyaNégociationCombatMajorité / Influence de zoneGestion de la mainDéplacement sur grille

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8,5/10

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