Nemesis: Aftermath et Semeurs du Vide

2019 · Figurines

Nemesis: Aftermath et Semeurs du Vide

This expansion adds a psychic, mind‑bending threat that spreads through multiple nests across the ship and forces players to manage insanity as well as physical danger. New enemy types emerge from stationary small nests and a powerful active guardian that awakens at the main nest; weaker spawns seek to whisper and inflict insanity tokens, while elite stalkers and a late‑game despoiler inflict real wounds and exploit crew fear. A whispers mechanic replaces part of the noise system: movement and events trigger whisper checks that can place insanity effects or force Insanity deck draws, and contamination cards are tied to insanity accumulation and resolved at game end. Players must balance movement, proximity to other survivors, and nest locations to avoid being corralled or overwhelmed by mental corruption.

Joueurs
1–5 idéal à 2
Temps de jeu
90–180 min
Âge
12+
Complexité
3,3 / 5
8,1 sur LudoyaExtension pour le jeu de baseScience-fictionJeu coopératifJeu en équipeLancer de dés

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1
Parties enregistrées
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Joueurs
41
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8,1/10

sur 4 avis Ludoya

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