Pirate King

2006 · Construction de territoires

Pirate King

Players take on the roles of pirate captains sailing around the Caribbean to smuggle cargo and capture territories. Each turn, they choose a target distance and roll a d12 to determine how far they move, with high or low rolls causing them to overshoot or undershoot. When landing at a territory, players may capture its port, pay the owner a dock fee, or attempt to take control by force. Cards and board spaces provide beneficial or harmful effects. Points come from controlling territories, collecting Great Treasures, and defeating the Commodore; the first player to reach 16 points wins.

Joueurs
2–4 idéal à 3
Temps de jeu
120 min
Âge
8+
Complexité
2,3 / 5
à partir de 14,90 €AventureÉconomique

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