Hybrid

2003 · Miniature

Hybrid

Players control small warbands battling through reactivated underground laboratories where alchemical experiments spawn monstrous hybrids. The box provides modular square tiles, miniatures for two factions, reference cards, cards, and dice to resolve actions. Play proceeds through scenario objectives or custom maps, with combat resolved using d10 dice and character profiles defined by four core attributes plus special aptitudes. Abilities include auras, on-kill effects, and unique capacity tables that trigger notable actions during key moments. Games focus on positioning, tactical movement on the tile grid, and managing each fighter’s special powers as squads of templar warriors clash with bioengineered creatures.

Giocatori
2
Tempo di gioco
120 min
Età
12+
Complessità
3,2 / 5
7,3 su LudoyaCombattimentoFantasyLancio di dadiTabellone ModulareGioco di Ruolo

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7,3/10

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.