Wonderland's War

2022 · Basato su un romanzo

Wonderland's War

I giocatori vestono i panni dei leader di fazione invitati al tè del Cappellaio mentre il Paese delle Meraviglie si sgretola e la follia abbandona i suoi abitanti. Intorno al tavolo, i giocatori draftano carte spostandosi e prendendo tè e torta, usando le proprie scelte per reclutare abitanti del Paese delle Meraviglie, costruire torri, potenziare il proprio leader e raccogliere bonus di frammenti e di regione. Quando i piattini del tè vengono sgomberati, le forze draftate entrano in battaglie tattiche in luoghi familiari del Paese delle Meraviglie; combattimento, collezione di set, missioni ed evitamento dei gettoni Follia determinano gli esiti. Dopo ogni battaglia i giocatori si riorganizzano al tè e ripetono il ciclo per tre round, con la fazione che totalizza più punti dichiarata vincitrice.

Giocatori
2–5 ideale in 4
Tempo di gioco
45–125 min
Età
13+
Complessità
3 / 5
8,4 su Ludoyada 79,99 €FantasySfidare la sorteRondelCostruzione di mazzi, sacche e riserve

Sui tavoli di Ludoya

Tutte le statistiche in Ludoya
387
Partite registrate
673
Giocatori
2h 56m
Partita media
130
Nelle ludoteche
50
Nelle liste dei desideri
5
Preordinato

8,4/10

da 62 recensioni Ludoya

  • Divertimento8,0
  • Interazione9,0
  • Rigiocabilità8,0
  • Originalità8,0
  • Estetica9,0
  • Accessibilità6,0
  • gcasasf10,0

    The artwork and the idea behind this game is just incredible.

  • Garfield10,0

    #42 Bag building with area control, I love these mechanisms! Beautiful artwork and components. [c] Theme: ★★☆☆☆ <!-- size 7]It's quite abstract --> Gameplay: ★★★★☆ <!-- size 7]I love to draw chips out of the bag --> Interaction: ★★★★★ <!-- size 7]Area control --> Artwork: ★★★★★ <!-- size 7]Beautiful --> Luck: ★★★★☆ <!-- size 7]Random drawing from your bag --> Strategy: ★★★☆☆ <!-- size 7]With what you fill your bag and area control --> Components: ★★★★★ <!-- size 7]Kickstarter components are amazing --> Play duration: ★☆☆☆☆ <!-- size 7]Wow, we had 3 hours to finish! --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (30min) --> Rules quality: <!-- size 7]not read --> Setup time: <!-- size 7]was not there --> No downtime: ★★★☆☆ <!-- size 7]Little downtime --> Replay value: ★★★★☆ <!-- size 7]Different chips and heroes --> [/c]

  • Angel Acevedo García9,0

    Beautiful looking game with great quality components, lots of fun to play but still has a fair bit of strategic depth. More importantly, it's lots of fun. I don't like how the tame takes a million years to setup, and there should be more ways of mitigating the negative effects of randomness, but still great game

Leggi le recensioni e valutalo

Domande sulle regole

Risposte tratte dal regolamento dall'assistente per le regole di Ludoya.

When I take a Tea Party card, do its effects happen right away or later?

Effects are applied immediately when you take the card — you gain its rewards (and suffer penalties) in any order you choose, and place any Supporters immediately (see p.7–8; FAQ note p.22).

If I draw a Madness chip during a Battle, what exactly happens and can I stop it?

You do not advance on the Battle track, you lose the indicated units, and you place the Madness chip on your Madness track; Madness and busting are always resolved first. You may block a Madness chip by using an active Shield token, which returns the Madness to your bag and flips the Shield (see p.12–13).

How do Jabberwock Poison chips work — do they act like Madness or stay in the bag?

When drawn a Poison chip makes you lose 1 unit and is then returned to the Jabberwock (not to the Madness track); Poison can be blocked with a Shield (if blocked it returns to your bag). The Jabberwock has a limited number of Poison chips (players+2) so they may be unavailable (see p.10; glossary/FAQ p.22).

When does the Tea Party end and what happens to Madness and Shards at that time?

The Tea Party ends once every player has taken 4 Tea Party cards and placed their Leader into a Region; at the end every player gains 1 Madness chip to their bag, the player(s) with the most Shards gain 1 additional Madness chip and then discard half their Shards (rounded up) (see p.7).

Can I place a Wager on a Battle I'm not participating in, and what do I gain or lose?

Yes — if you have no units in a Battle you may place a face-down Wager on the faction you think will win; correct wagers gain any one weak Ally chip, incorrect wagers give you 1 Shard, and wagers have no effect in a tie (see p.12; resolve on p.15).

How are Shard tokens counted in final scoring?

In final scoring you subtract 1 VP for each Shard token you hold (after adding base VP, castles, and quest points) (see p.15).

Apre l'assistente per le regole di Ludoya, che legge il regolamento di questo gioco.

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