13 Days: The Cuban Missile Crisis, 1962

2015 · 政治

13 Days: The Cuban Missile Crisis, 1962

Two players represent opposing Cold War powers during the 1962 crisis, balancing prestige and brinkmanship against the risk of nuclear escalation. Play proceeds over a limited number of rounds as players play cards to advance influence, conduct operations, and remove or deploy missiles, while managing hand resources to limit the opponent’s options. Actions increase global tension, and excessive aggression can trigger immediate catastrophic defeat. The game uses card-driven mechanisms for a compact, historically themed head-to-head contest that emphasizes dilemma-driven decision making and short playtime.

プレイ人数
2
プレイ時間
45分
対象年齢
10+
複雑さ
2.3 / 5
5.5 Ludoyaで現代戦ウォーゲーム手札管理キャンペーン/バトルカード駆動ゲーム終了時ボーナス

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Ludoyaで詳しい統計を見る
142
記録されたプレイ
85
プレイヤー
41m 23s
平均プレイ時間
47
コレクション登録
4
ウィッシュリスト登録

5.5/10

Ludoyaのレビュー30件より

  • Garfield2.0

    #19 Not sure if I should keep this. Why? You can't do much and what you can do is not that interesting. It's all about placing cubes. But I like the scoring mechanism. [c] Theme: ★★★☆☆ <!-- size 7]Ok --> Gameplay: ★★☆☆☆ <!-- size 7]Not much you can do --> Interaction: ★★★★☆ <!-- size 7]Fights for domination --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★★☆ <!-- size 7]Random card drawing --> Strategy: ★★☆☆☆ <!-- size 7]Quite obvious ones --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Quite easy --> Rules quality: ★★★★☆ <!-- size 7]Very good --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★★☆ <!-- size 7]Plays quite fast --> Replay value: ★★☆☆☆ <!-- size 7]Random cards, agenda cards --> [/c]

  • SrCornelius8.0

    Local-(028)

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。