13 Days: The Cuban Missile Crisis, 1962

2015 · 政治

13 Days: The Cuban Missile Crisis, 1962

Two players represent opposing Cold War powers during the 1962 crisis, balancing prestige and brinkmanship against the risk of nuclear escalation. Play proceeds over a limited number of rounds as players play cards to advance influence, conduct operations, and remove or deploy missiles, while managing hand resources to limit the opponent’s options. Actions increase global tension, and excessive aggression can trigger immediate catastrophic defeat. The game uses card-driven mechanisms for a compact, historically themed head-to-head contest that emphasizes dilemma-driven decision making and short playtime.

プレイ人数
2
プレイ時間
45分
対象年齢
10+
複雑さ
2.3 / 5
6.7 Ludoyaでウォーゲームブラフ手札管理相手への妨害エリア多数派/影響力

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Ludoyaで詳しい統計を見る
142
記録されたプレイ
82
プレイヤー
40m 49s
平均プレイ時間
48
コレクション登録
4
ウィッシュリスト登録

6.7/10

Ludoyaのレビュー31件より

  • Garfield2.0

    #19 Not sure if I should keep this. Why? You can't do much and what you can do is not that interesting. It's all about placing cubes. But I like the scoring mechanism. [c] Theme: ★★★☆☆ <!-- size 7]Ok --> Gameplay: ★★☆☆☆ <!-- size 7]Not much you can do --> Interaction: ★★★★☆ <!-- size 7]Fights for domination --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★★☆ <!-- size 7]Random card drawing --> Strategy: ★★☆☆☆ <!-- size 7]Quite obvious ones --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Quite easy --> Rules quality: ★★★★☆ <!-- size 7]Very good --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★★☆ <!-- size 7]Plays quite fast --> Replay value: ★★☆☆☆ <!-- size 7]Random cards, agenda cards --> [/c]

    プレイ履歴なし

  • SrCornelius8.0

    Local-(028)

    5回プレイ済み

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。