1861: Railways of the Russian Empire & 1867: Railways of Canada

2020 · 経済

1861: Railways of the Russian Empire & 1867: Railways of Canada

Players act as railway investors during the mid-19th century as governments sponsor national rail networks. Each player founds and operates companies, buys and sells shares, lays track on a hex map, and runs trains to collect revenue. The game unfolds in phases: early play features small private companies with simple operations, then introduces mergers, larger corporations, and a national railway as technology and regulation advance. Players must manage cash, company capitalization, and share price while adapting to government rules that can force company absorption.

プレイ人数
3–6 ベスト4人
プレイ時間
180–360分
対象年齢
12+
複雑さ
3.6 / 5
6.1 Ludoyaで¥10,242から鉄道オークション/入札所有権ネットワークおよびルート構築

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1
記録されたプレイ
3
プレイヤー
13
コレクション登録
2
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6.1/10

Ludoyaのレビュー2件より

  • moses5.2

    Purchased this when I had heard of the concept of 18XX and while I liked the concept and some of the components, overall it just didn't grip me like I expected it to. Definitely wasnt something I was going to get to table regularly enough to justify owning a copy. - 8/22/21

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。