
2018 · パーティーゲーム
デクリプト
Two teams hide a private set of four words behind a screen and give each other numbered codes made up of positions 1–4. On each turn a teammate reads a three-digit code and provides a series of verbal clues to lead their own team to the correct positions while avoiding giving the opposing team enough information to intercept the code. Opponents listen and try to deduce the same three-digit sequence from the clues; correct interceptions earn a white mark, while failed internal guesses earn a black mark. Play continues in rounds until a team collects two white marks (win) or two black marks (loss), with a final showdown to identify the other team’s words if needed.
- プレイ人数
- 3–8 ベスト6人
- プレイ時間
- 15–45分
- 対象年齢
- 12+
- 複雑さ
- 1.8 / 5
ゲームについて
Ludoyaのテーブルからの写真
Ludoyaですべての写真を見るLudoyaのテーブルでは
Ludoyaで詳しい統計を見る- 754
- 記録されたプレイ
- 1,072
- プレイヤー
- 46m 7s
- 平均プレイ時間
- 236
- コレクション登録
- 49
- ウィッシュリスト登録
- 1
- 予約済み
7.6/10
Ludoyaのレビュー107件より
SrCornelius6.0 (006)
第一印象 · 2回プレイ
Julen T.8.5 Diversión 4/5 · Interacción 4/5 · Atractivo 3/5 · Originalidad 2/5 · Rejugabilidad 4/5 · Accesibilidad 4/5
プレイ履歴なし
Daniel R.8.7 Diversión 5/5 · Interacción 5/5 · Atractivo 4/5 · Originalidad 3/5 · Rejugabilidad 4/5 · Accesibilidad 4/5
3回プレイ済み
ルールに関する質問
Ludoyaのルールアシスタントがルールブックに基づいて回答しています。
Can I use one of the four Keywords (or its translation) as a clue?
No — you may not use any of the Keywords (or their translation) as a clue, nor may you read the code out loud (even for another Keyword) (p. 3; reminder p. 7).
Can I give clues that point to spelling, number of letters, pronunciation, or the Keyword’s position on the screen?
No — clues must refer only to the meaning of the Keyword and must never refer to spelling, letter counts, screen position, or pronunciation (p. 3; reminder p. 7).
Can I change or add to a clue after I’ve read it aloud?
No — once a clue has been read aloud you cannot change, modify, or improve it (p. 3).
Can I reuse a clue I already used earlier in the game?
No — you may not use the same clue more than once during the game (p. 3; reminder p. 7).
When are we allowed to attempt to intercept the other team’s code?
Interception attempts begin in Round 2; in Round 1 neither team attempts an interception (gameplay steps and note on Round 1, pp. 2–3; turn-order reminder p. 7).
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。



























