Dokmus

2016 · 神話

Dokmus

プレイヤーは、中央が空いた3×3グリッドに配置された、両面仕様の8枚のマップタイルからなる謎の島へ遠征する部族を率います。各ラウンドでは、ドラフトで選ぶカードによって守護者が表されます。選んだ守護者は手番順を決定し、タイルの移動や回転、トークンの移動、次ラウンドのファーストプレイヤーマーカーの獲得など、それぞれ固有の能力を与えます。 手番では、プレイヤーは3個のトークンを、影響力として配置したり、水域を渡ったり森に入ったりするために生け贄にしたり、火山へ投げ入れたりします。タイルが移動・回転することで島のレイアウトは変化し、得点計算では発見した神殿や遺跡に加え、生け贄にしたトークンも得点になります。

プレイ人数
2–4 ベスト4人
プレイ時間
20–40分
対象年齢
10+
複雑さ
2.1 / 5
7.7 Ludoyaで抽象戦略領土構築グリッド移動公開ドラフトエリア多数派/影響力

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
27
記録されたプレイ
50
プレイヤー
55m 25s
平均プレイ時間
11
コレクション登録
5
ウィッシュリスト登録

7.7/10

Ludoyaのレビュー3件より

  • Evan8.0

    In this game you have a grid of landscape tiles. You start with a single settlement piece on a corner tile's edge. Each round players draft turn order tiles, with each one having a special power. On your turn you can place three settlement tiles adjacent to your existing ones, and use your special power in any order. The powers manipulate the grid by moving a tile, rotating a tile, letting you bump one of your settlement markers one space or just becoming starting player. Then, each of the different terrain types have a special rule to deal with it. The ultimate goal is to have settlement pieces next to the different temples scattered throughout the board. The game is very engaging and clever considering it's simplicity. There's a big reward for being on all the tiles, so players really compete with each other for the moves and rotates, trying to get the most of our your limited actions. Some times require pulling a piece off the board, for example, if you leave any settlement tokens on volcanoes, they have to be pulled off. This isn't bad because these tokens are considered sacrifices to the gods, and there's a majority endgame scoring for most sacrificed. This is also fine from a scoring standpoint, since you really only care about being next to temples, so if some of your connecting pieces have to flay away to get there, it's no sweat off your back. It also helps the boards from getting impossibly clogged. I'm very impressed with this game, and I'm excited to see more. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    4回プレイ済み

レビューを読んで評価する

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。