八分帝国:伝説

2013 · ファンタジー

八分帝国:伝説

Players build a small empire across a compact, modular map by placing armies and founding cities to control regions and continents. On each turn a player buys one of six face-up cards, immediately using its action—movement, production, city founding, or other special effects—and pays increasing costs to acquire more powerful options. Cards grant unique abilities and belong to thematic sets that score points at game end. Play emphasizes card-driven actions, area majority control, and set collection. Games run quickly and include variants and modular layouts for replayability.

プレイ人数
2–4 ベスト4人
プレイ時間
8–20分
対象年齢
13+
複雑さ
2 / 5
5.8 Ludoyaで神話領土構築エリア移動公開ドラフト可変プレイヤーパワー

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Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
58
記録されたプレイ
59
プレイヤー
30m 10s
平均プレイ時間
20
コレクション登録
6
ウィッシュリスト登録

5.8/10

Ludoyaのレビュー13件より

  • Garfield6.0

    [c] Theme: ★★☆☆☆ <!-- size 7]Not very strong --> Gameplay: ★★☆☆☆ <!-- size 7]Kinda boring --> Interaction: ★★☆☆☆ <!-- size 7]Depends on what the other player(s) do(es) --> Artwork: ★★★☆☆ <!-- size 7]Nice --> Luck: ★★★★☆ <!-- size 7]Luck involved, oh yes! --> Strategy: ★★★☆☆ <!-- size 7]A little bit --> Components: ★★★☆☆ <!-- size 7]ok --> Play duration: ★☆☆☆☆ <!-- size 7]Too short --> Easy to teach: ★★★★☆ <!-- size 7]Fairly easy --> Setup time: :nuclear: <!-- size 7]play again to rate --> No downtime: :nuclear: <!-- size 7]play again to rate --> [/c]

  • Evan4.6

    Just like Eight Minute Empire, this game is a thrilling abstraction of everything I love about area control games. This game adds a lot of additional flavor and new mechanics on top of it, making this a varied and interesting experience. Still light, still quick. I enjoy how the designers removed how every card auto-scores which is the case in the original EME. It gives me a reason to hold onto both games.

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek