
2018 · サイエンスフィクション
Empires of the Void II
プレイヤーは銀河の辺境で巨大なワールドシップを指揮し、人口の少ない星系を探索しながら、個性豊かな異星の惑星と交流します。 ゲームプレイでは探索、外交、戦闘が組み合わさり、惑星の物語を解決したり、仲間を集めたり、建造物を建てたりして、影響力と能力を拡大していきます。 プレイヤーは現地種族を支援したり、資源を輸送したり、侵攻を仕掛けたりといったミッションに挑みながら、艦隊の行動、テクノロジー、政治的な関係を管理し、勝利を目指します。
- プレイ人数
- 2–5 ベスト3人
- プレイ時間
- 90–180分
- 対象年齢
- 13+
- 複雑さ
- 3.5 / 5
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 64
- 記録されたプレイ
- 94
- プレイヤー
- 2h 20m
- 平均プレイ時間
- 25
- コレクション登録
- 11
- ウィッシュリスト登録
6.1/10
Ludoyaのレビュー8件より
Evan4.6 In this game players fly around space trying to grab up whatever points they can. There's a lot of variety in what you get asked to accomplish in the deck of secret objective cards and action cards. Some will ask you to complete a pickup and deliver quest, others will ask you to attack another player when they are in specific places, others will demand you go to a specific planet and pay a cost. The game is fueled by a central action board at the top of the map. Each round the starting player moves the action pillar and chooses the action for everyone to resolve. If a player doesn't want to resolve it, they can pay to do whatever action they like, or reset and collect their income. It's important to keep an eye on other players and be in-sync enough with them in terms of being able to resolve actions so that you can benefit from their choices, otherwise you'll fall far behind. Downtime is quite high with 4 players, and with 5 players it feels like you don't get to do much before the game ends, despite the long playtime. The iconography is also not ideal. The event cards are marked as such by them not having a printed power number as opposed to some text that says "EVENT" which causes new players some trouble when they draw one and don't realize it. Additionally, the cards at times refer to components by thematic name rather than by picture. The rulebook is serviceable but feels poorly organized when I need to go back and reference something. The game could also really use faction specific player aids that explain how some of their techs work. The way the game timer works, and the fact that there's no creation of borders in this game, leads to a bit of a feeling like you can't prepare for or react to other player's moves. Particularly with the game clock running out. There's a lot to like here, but it feels like you only get a tiny sliver of the potential for gameplay in a given session, leaving me feeling unsatisfied. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
ルールに関する質問
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。




























