
2000 · 都市建設
Java
プレイヤーは地域の統治者となり、ジャワ島中央部の肥沃でまだ十分に開発されていない地域の発展を競います。灌漑設備を整え、稲田を耕し、村や宮殿を建設し、集落を都市へと発展させていきます。 得点は、宮殿の拡張、灌漑ネットワークの構築、宮殿祭の開催によって獲得します。プレイヤーはゲーム中を通して、そして最終得点計算時にも名声点を得て、勝者を決定します。新たに発展していく景観での優位をめぐり、エリア開発、空間計画、資源の配置が重視されるゲームです。
- プレイ人数
- 2–4 ベスト3人
- プレイ時間
- 120分
- 対象年齢
- 12+
- 複雑さ
- 3.4 / 5
ゲームについて
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 8
- 記録されたプレイ
- 9
- プレイヤー
- 1h 30m
- 平均プレイ時間
- 15
- コレクション登録
- 3
- ウィッシュリスト登録
5.8/10
Ludoyaのレビュー7件より
Floro6.0 Mayorias, un poco rebuscado. Me parece demasiado complicado para mi. Me extrema buscar las mayorías por alturas...
プレイ履歴なし
Evan4.0 With four players, the board seems too large and the game takes too long. If we would cut the board size and number of tiles by about 1/3rd it would be fun. The general idea of the game is you are placing tiles on the board or on top of other tiles. You get 6 action points to spend, and you can create cities by connecting village hexes and then spending an action point to announce the city by placing the city tile that matches the size. You get some points for this, and some points at the end for having one of your markers at the highest elevation in that city. Through clever tile placements you can carve big cities up and make new ones, but you can never join two cities. All this sounds well and good, but the board is so large and there are so many places to place and things to consider that it really locks up AP prone players. The board state changes so much that you can't really plan your turn until it's on your turn, which makes the wait for the AP players unbearable. The game also has this strange, tacked on mini-game where you can play matchy-matchy cards for extra points in a city you have a guy in. All in all, while I wanted to like this, I just don't think it holds up.
第一印象 · 2回プレイ
Tom7.5 This game is superb! The only reason I won't give it a higher score is because with some people, the game is R-E-A-L-L-Y slow.
プレイ履歴なし
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。























