Nothing Personal

2013 · 交渉

Nothing Personal

Players compete to become the new mob boss over five rounds (years) by accumulating the most respect among the family. On each turn, players play influence cards to recruit and control gangsters, assign them to positions, and promote them up the chain of power. Each gangster and position grants specific abilities that modify actions, negotiations, blackmail, or bribery. Gameplay centers on tactical card play, bargaining with other players, and timing promotions to maximize respect gain while undermining rivals.

プレイ人数
3–5 ベスト5人
プレイ時間
120分
対象年齢
8+
複雑さ
2.8 / 5
5.8 Ludoyaでマフィア相手への妨害ダイスロール手札管理

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
18
記録されたプレイ
43
プレイヤー
2h 34m
平均プレイ時間
9
コレクション登録
2
ウィッシュリスト登録

5.8/10

Ludoyaのレビュー6件より

  • zaph2.0

    Great bits, and seemed like an interesting concept. However, as a game it just falls flat. At its core there's a clever area control mechanic, but the heavy negotiation and "take that" mechanic makes it completely arbitrary. The winner is just the player that plays the meta game the best. Which can be fine on it's own, but ruins a game like this.

    プレイ履歴なし

レビューを読んで評価する

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。