
2018 · パズル
スプリングメドウ・春の草原
春が山々に訪れ、プレイヤーは0~2個の穴が開いた不規則なタイルを個人の山ボードに配置し、花咲く草原を作り上げます。 タイルは中央ボードからドラフトします。穴のグループを作ったり広げたりするようにタイルを配置すると追加のタイルを獲得できますが、タイル上のマーモットの巣穴によって、コマを置ける場所が制限されます。プレイヤーは限られたスナック(手番順やタイルの選択に使います)と空間上の制約をやりくりしながら、草原を育てていきます。 得点計算は一定の間隔で行われ、中央から選ばれた草原タイルに基づいて得点します。最大の草原を作ったプレイヤーはハイキングピンを獲得します。得点計算中にいち早くハイキングピンを2個集めたプレイヤーの勝利です。
- プレイ人数
- 1–4 ベスト1人
- プレイ時間
- 15–60分
- 対象年齢
- 10+
- 複雑さ
- 1.8 / 5
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 246
- 記録されたプレイ
- 149
- プレイヤー
- 31m 34s
- 平均プレイ時間
- 39
- コレクション登録
- 4
- ウィッシュリスト登録
7.4/10
Ludoyaのレビュー14件より
Won in Rifa. Sold in LaBSK.
7回プレイ済み
Evan7.0 In this game, players are drafting tiles from a grid as in Cottage Garden. This is a wonderful tile selection method as you can clearly see what tiles are coming up and you can plan your future moves reducing downtime substantially. You lay your tiles as evenly as possible into your player board aiming to complete rows. When a selection row on the grid would be selected from yet is mostly depleted, the game pauses for a scoring. Players get 10 vp for each completed row plus 1 vp for each completed square in their lowest incomplete row, and a few mini points for various features. Winner gets a VP chip, and then you refill the grid, and play continues until someone manages to get 2 chips. The interesting part of the game is that the tetris tiles have holes in them like in Indian Summer, and if you line up the holes with the printed spaces on your map, you get bonus points in the next scoring, and if you line the holes up with each other, you get to lay down bonus tiles to cover new areas. There's a nice tension between wanting to get the tile that perfectly fits your situation, vs wanting to extend your chain of contiguous holes. Of the three games in the series, I think Indian Summer is still my favorite, because this game is very low on player interaction, and the art on the tiles is by far the blandest of the three. That being said I'm looking forward for more of this game, and I hope it grows on me over time. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment
6回プレイ済み
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。


























