
2017 · 冒険
Sword & Sorcery: Immortal Souls
Five legendary heroes return from death as immortal champions to confront a spreading Darkness. Players each control one or more heroes represented by miniatures, dual-sided hero sheets, and customizable decks of powers, equipment and soul resources. A scenario-based campaign drives character growth: heroes gain soul points, unlock new powers, magic and artifacts, and choose between parallel class options on their hero sheet. Enemies are run by an AI activation system that uses encounter draws and enemy-specific behavior cards to create varied, unpredictable turns without a Game Master. Combat and magic use custom D10 dice and a cooldown-based powers system, while death converts a hero into a ghost form able to use a special shout and later resurrect at an altar by spending soul points. The game supports one to five players, modular maps, detailed minis, and scenario play designed for roughly 90-minute sessions.
- プレイ人数
- 1–5 ベスト2人
- プレイ時間
- 60–150分
- 対象年齢
- 13+
- 複雑さ
- 4.1 / 5
ゲームについて
Sword & Sorcery: Arcane Portal2018
Sword & Sorcery: Darkness Falls2017
Sword & Sorcery: Vastaryous' Lair2018
Sword & Sorcery: Hero Pack – Victoria: Captain / Pirate2017
Sword & Sorcery: Hero Pack – Onamor: Necromancer / Summoner2017
Sword & Sorcery: Hero Pack – Morrigan: Demon Huntress / Witch Huntress2017
Sword & Sorcery: Hero Pack – Ryld: Chaotic Bard / Lawful Blademaster2017
Sword & Sorcery: Hero Pack – Samyria: Druid / Shaman2017
Sword & Sorcery: Hero Pack – Kroghan: Barbarian / Dreadlord2017
Sword & Sorcery: Ghost Soul Form Heroes2018
Sword & Sorcery: Hero Pack – Volkor: Dragonheart / Dragonflame2019
Sword & Sorcery: Hero Pack – Skeld: Slayer / Berserker2019
Sword & Sorcery: Ancient Chronicles – Genryu/Shakiko Hero Pack2022
Sword & Sorcery: Ancient Chronicles – Chaotic Familiars2021
Sword & Sorcery: Ancient Chronicles – Lawful Familiars2021
Sword & Sorcery: Special Hero Pack – Sigrid / Sigurd: Thane / Skald2021
Sword & Sorcery: Myths of the Arena2022
Sword & Sorcery: Abyssal Legends – Tristan Hero Pack2017
Sword & Sorcery: Ancient Chronicles – Spawn Gates and Gods' Shrines2021
Sword & Sorcery: Ancient Chronicles – Kickstarter Set2021
Sword & Sorcery: Special Hero Pack – Alternate Hero & Ghost Soul Set2021
Sword & Sorcery: Onamor and Volkor2017
Sword & Sorcery: Abyssal Legends2025
Sword & Sorcery: Hero Pack – Sigrid Thane/Skald2021
Sword & Sorcery: Abyssal Legends – Merlin Hero Pack2025
Sword & Sorcery: Abyssal Legends – Abyssal Chest2025
Sword & Sorcery: Abyssal Legends – Abraham Hero Pack2025
Sword & Sorcery: Abyssal Legends – Arthur Hero Pack2025
Sword & Sorcery: Abyssal Legends – Asteria Hero Pack2025
Sword & Sorcery: Galaxy Defenders Monster Set2019
Sword & Sorcery: Abyssal Legends – Immortal Souls Nemeses2025
Sword & Sorcery: Special Hero Pack – Mist: Death Guardian / Necrowarrior2021
Sword & Sorcery: Ancient Chronicles – Shakiko White/Black Monk Hero Pack2021
Sword & Sorcery: Hero Pack – Sigurd Thane/Skald2021組み合わせて遊べる
Ludoyaで見るLudoyaのテーブルからの写真
Ludoyaですべての写真を見るLudoyaのテーブルでは
Ludoyaで詳しい統計を見る- 165
- 記録されたプレイ
- 87
- プレイヤー
- 2h 7m
- 平均プレイ時間
- 63
- コレクション登録
- 14
- ウィッシュリスト登録
- 1
- 予約済み
7.5/10
Ludoyaのレビュー30件より
Jan Solo5.0 Decepción, pendiente de echar más partidas. Dungeon Crawler excesivamente complicado pero no por ello más estratégico. Como crawler clásico es de lo mejorcito, pero amo los crawlers más modernos como Gloomhaven o Etherfields que tienen gestión de mano. Las minis personalmente no me gustan y los tableros de jugador tampoco. Para mi gusto falta consistencia en la producción, hay cosas de gran calidad (tableros, p.e.) y otras muy reguleras. Impro-Reseña⇒ https://youtu.be/8QkzmngMTiU
Balleflass5.0 Terrible writing and boring story. Boring class abilities. Somewhat fun equipmemt, but the gameplay gets samey quick.
phoenix40317.2 My Pros&Cons (Retail Version): 5 Players without the need for an overlord. The monster AI really works well and the management is distributed to all players. Game delivers a really good dungeon crawling feeling. Story unfolds during playing a scenario trough events and roadmarks. In the first scenario there might only be two or three options to choose from in an event but the decision making gets deeper and more meaningful as the story goes on. Lots of dice rolling but you almost never really miss an attack just by rolling an X or something like that. Looting treasures and leveling up your characters is fun! Story itself (played 4 of 7 quests so far) is only mildly interesting, mostly common fantasy stuff. Partly unlogical and involuntarily comical. Too much useless tokens! I've never used the tokens for armor, hits, etc. so far. Insert is completely useless as soon as you punch anything out. I find that really infuriating. Just do a well thought-out one or no insert at all! I would have preferred no separation in book of secrets and book of adventures. Just put the paragraphs of the book of secrets behind the scenario they belong to. That way you wouldn't have to constantly look up something in one of three books (rules/adventure/secrets). In the base game are only 5 heroes and a few different types of enemies. More variety in both would have been nice (you can play all heroes on two different sides but that doesn't offer much variety in my opinion. It's basically the heroes's signature move that changes and one or two abilities per hero). My biggest complaint: The rules are waaaaaaaay to fiddly! Man, I have never played another game in my life in which I forgot about more rules than Sword&Sorcery. I wrote a "rules summery" that took me 8 pages (Gloomhaven took me 2 and 2 for the character retirement). I constantly have to look something up either in the rule book or on several different cards. If I want to make an attack for example I have to look on my character sheet, weapon(s) and inventory item(s) and ability cards and I have to remember rules about dominating an area, focus attacks, LoS and being engaged in combat. Than I have to look on at least 2 up to 4 cards to decide what defensive values my target has. Has it resistances? Has it a defense roll? Has it armor or magical armor? Is it knocked down? Has it special defense actions? It gets better the more you play obviously but I guarantee theres always something I forget. This belongs to the point of rule fiddliness which makes it even worse: The card design is very unstructured and overload with text and symbols. Game comes with a reference sheet but that misses some important rules. Despite all the negative aspects I really grew to like this game after several plays. I can't really tell the reasons for this but I really like playing it and think it's a fun game.
ルールに関する質問
Ludoyaのルールアシスタントがルールブックに基づいて回答しています。
壁、扉、または霧が間にある場合、敵を攻撃するのに視線(Line of Sight)は必要ですか?
はい。攻撃、アイテム、そしてパワーには合法的なL.O.S.(視線)が必要です。壁、移動を妨げる地形、タイル外周の端、そして一部のフィギュアはL.O.S.を遮ることがあります。また、視界は5エリアまでに制限されます(Line of SightルールとFog of Warを参照)。(p12–13)
敵がいるエリアを通り抜けたり、そのエリアから離れたりした場合、彼らにフリーアタックを受けますか?
はい — 敵がいるエリアを通過するか、そこから離れるたびに回避しなければならず、そのエリアにいる各敵は、あなたが移動して出る前にリアクション攻撃を行います。唯一の例外は、そのエリアでヒーロー側が支配している場合です。(p21–22)
移動を途中で中断して、Combatアクティビティ(攻撃)を行い、その後また移動を再開できますか?
いいえ。特別な効果で別段の指定がない限り、移動を中断して戦闘を行い、その後に移動を再開することはできません。ただし、移動中にアクションやフリーアクションを使うことはできます。(p14)
アクションとフリーアクションの違いって何? — もしDash(アクション)を使ったら、そのターンにまだ攻撃できる?
アクション(黄色)は、あなたの限られたアクション行動の1つを消費しますが、フリーアクション(灰色)は無制限です。ダッシュはアクションで、1回のアクションを使いますが、戦闘行動は消費しないので、そのターンに残りの戦闘行動があれば、まだ攻撃できます。(p14、p23)
敵と交戦中に、装備中のアイテムを並べ替えたり、交換したりできますか?
いいえ — いくつかのアクションは「交戦していない」ことを要求します。「装備アイテムの再編成」と「アイテムの交換」はどちらも、使用するにはヒーローが戦闘に交戦していないことが必要だと明記されています。(p23)
自分のヒーローが死んだらどうなるの? — ゴーストソウルと復活はどう働くの?
死亡すると、ヒーローはGhost Soulとなり、すぐにSoulrankを1失い、Ghost Soul形態に反転し、所持品(装備中のアイテムは除く)を落とし、復活するまでGhost Soulのアクションしか使えません。復活は、アクティブなShrineで、ヒーローの現在のSoulrankと同じだけのSoul Pointを支払うことで行えます。(p38–39)
類似のゲーム
Sword & Sorcery: Ancient Chronicles2021
Middara: Unintentional Malum – Act 12019
Maladum: Dungeons of Enveron2024
クトゥルフ ~死もまた死すべし~2019
Dungeon Universalis2019
Primal: The Awakening2024
Core Space: First Born2021
Massive Darkness 2: Hellscape2022
Malhya: Lands of Legends2025
Darklight: Memento Mori2018
The Hunters A.D. 14922025
Cthulhu: Death May Die – Fear of the Unknown2024このゲームの所有者はこちらも所有
Sword & Sorcery: Ancient Chronicles2021
Warfighter: The WWII Tactical Combat Card Game2016
HEXplore It: The Domain of Mirza Noctis2022
Mass Effect: The Board Game – Priority: Hagalaz2024
Combat! Volume 12019
D-Day at Omaha Beach2009
Machina Arcana (Second/Third Edition)2019
ウォーハンマー・クエスト:カードゲーム2016
Galaxy Defenders2014
テインテッド・グレイル2021
サンダーストーン2010無料・Web、Android、iOS対応
LudoyaでSword & Sorcery: Immortal Soulsを遊ぼう
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。









