
1993 · 経済
Timbuktu
Players take on the role of caravan leaders transporting camels loaded with goods from a starting point toward a final oasis. The game cycles between daytime movement, when players reposition camels and share partial clues, and night, when thieves attack any caravan settled at an oasis and steal goods. Each player holds a unique clue set and only learns a subset of the total information; players infer missing clues from others’ actions to predict thefts and rearrange camels to protect valuable cargo. The winner is the trader whose remaining goods have the highest value upon arrival at the final oasis.
- プレイ人数
- 3–5 ベスト5人
- プレイ時間
- 60分
- 対象年齢
- 10+
- 複雑さ
- 2.8 / 5
ゲームについて
- デザイン
- アート
- Publisher
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 22
- 記録されたプレイ
- 23
- プレイヤー
- 1h 30m
- 平均プレイ時間
- 9
- コレクション登録
- 2
- ウィッシュリスト登録
5.6/10
Ludoyaのレビュー8件より
Mestremuten4.0 Rating: 2/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1
Mitchell C4.6 A deduction game that was more enjoyable than I expected!
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。





















