
2017 · 전투
에이언즈 엔드: 영원한 전쟁
Gravehold stands as the last bastion against incursions from otherworldly creatures known as The Nameless. Players cooperate as a cast of unique survivors who use individual abilities, spells, and deck-building to defend the city and its dwindling resources. Gameplay features variable turn order that simulates chaotic attacks, hand- and deck-management that demands planning, and waves of enemy threats resolved through a shared enemy deck. The game supports solo and group play and can be combined with other compatible content for extended scenarios.
- 인원
- 1–4 최적 2명
- 플레이 시간
- 60분
- 연령
- 14+
- 복잡성
- 2.9 / 5
게임 소개
확장판
Ludoya에서 보기
Aeon's End: The Nameless2017
Aeon's End: The Depths2016
Aeon's End: The Void2017
Aeon's End: The Outer Dark2017
에이언즈 엔드: 묻혀 버린 비밀2024
Aeon's End: Into the Wild2019
Aeon's End: Shattered Dreams2019
Aeon's End: Past and Future2023
Aeon's End: War Eternal – Promo Pack2017
Aeon's End: Fleeting Vision Promo2018
Aeon's End: Tabletop Day 2017 Promos – Drown in Flames / Glyph Enigma2017
Aeon's End: The New Age – Promo Pack2019
Aeon's End: Origins2023
Aeon's End: Evolution2023
Aeon's End: Echo Stone and Splinter Missile Promo2019
Aeon's End: Thieving Spirit Promo Cards2018
Aeon's End: The Abyss2024
Aeon's End: Tales of Old Gravehold2024
Aeon's End: The Caverns2024
Aeon's End: Past and Future Promo Pack2023
Aeon's End: Legacy of Gravehold – Promos2021
Aeon's End: Splitter-Geschoss Promo2021
Aeon‘s End: Resonanz-Stein Promo2023
Aeon's End: The Wastes2027
Aeon's End: The Cinderkeep2027함께 플레이 가능
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Ludoya에서 전체 통계 보기- 231
- 기록된 플레이
- 92
- 플레이어
- 58m 25s
- 평균 플레이 시간
- 103
- 컬렉션 보유
- 10
- 위시리스트 등록
- 2
- 예약 구매
8.6/10
Ludoya 리뷰 35개 기준
This review applies to all Aeon's End games I own. This is my favourite Boss Battler Deck Building game. I don't think it has anything bad I can comment on. Every part of the design stands out to me: - Bosses are interesting and challenging - the randomized market selection mechanism keeps things fresh, forces you to change strategies instead of optimizing a single way of playing. - the market mechanism is great: 9 fixed cards per game, but a lot of them, so every player gets a chance to get every card - every card has a role to play there's no better cards than others, just better situations to apply them. - lots of characters to play. Although, to be frank, they don't play that differently. But that's not necessarily bad. - the initiative mechanism is also well-designed. Ensures fair play for everyone and player scaling (adding players still makes the game easier (as you can spread damage and bad effects between players), but not outrageously easier). I've adopted it for other games I felt were not fair in how turns work (for example, Kinfire) It's the sum of all the little things that build a tableau of greatness. The game was designed by people that know their trade and it shows.
Javo7.5 Juego excelente de construcción de mazos. Dificil de ganar y dominar. Lo único que no me gusta es que los personajes se sienten demasiado igual, estaría mejor menos cantidad y con mecánicas que los diferencien a la hora de jugar...e incluso mazos diferentes, al final se sienten todos iguales. A pesar de que vienen varios nemesis las mecánicas se sienten parecidas. Pide a gritos expansiones para tener más cartas (no de hechizos sino de némesis)
룰 질문
Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.
Do I shuffle my deck when it runs out?
No — if you need to draw and there aren’t enough cards, draw what you can, then flip your discard pile over to form a new deck; you never shuffle during the game (page 16).
What's the difference between focusing and opening a breach? Do I have to focus to prep a spell?
Focusing pays the focus cost and rotates a closed breach so you may prep to that focused breach this turn; opening pays the open cost (which decreases each time you focus) and permanently flips the breach open so you can prep to it on this and future turns; you can prep to an opened breach or a closed breach that was focused this turn (pages 4, 15).
Can I cast another player's prepped spell, and who decides its targets/effects?
Yes—some effects let you cast an ally's prepped spell; when you cast a spell that isn’t your own you are the “you” on the card and make all decisions for that spell, and when it’s discarded it is placed on the discard pile of the player who had it prepped (page 13).
Can I use a spell's “While prepped” effect the same turn I prep it?
Yes — “While prepped” effects that apply to the main phase may be used the same turn the spell is prepped or on any later turn while it remains prepped (page 15).
What does “TO DISCARD:” on a nemesis power mean — if I discard it does the power still happen?
During your main phase you may resolve the listed “TO DISCARD:” effect to discard that power card, and if the power card is discarded this way its normal effect is not resolved (page 15).
How many breaches can I focus or open on my turn?
There’s no limit — you may focus breaches any number of times per turn and focus any number of breaches (and open any you can pay to open); you may also focus without prepping a spell (page 15).
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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.




















