브리안 보루: 아일랜드 통일 전쟁

2021 · 카드 게임

브리안 보루: 아일랜드 통일 전쟁

Players compete to unite Ireland by expanding influence through warfare, the Church, and political marriages. The game uses trick-taking as its core mechanic: winning tricks grants influence in towns and helps secure regional majorities, while losing tricks lets players perform suit-specific actions such as mustering forces, building monasteries, or arranging alliances. Players form and break alliances, repel Viking incursions, and manage shifting political opportunities to accumulate control across the map. Rounds resolve as a blend of card play and area control, with regional majorities and strategic timing determining who ascends to the position of High King.

인원
3–5 최적 4명
플레이 시간
60–90분
연령
14+
복잡성
2.6 / 5
7.4 Ludoya 기준₩60,422부터중세영토 건설패 관리다용도 카드비공개 드래프트

게임 소개

출판사

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
88
기록된 플레이
198
플레이어
1h 20m
평균 플레이 시간
40
컬렉션 보유
16
위시리스트 등록

7.4/10

Ludoya 리뷰 23개 기준

  • Garfield7.0

    I like area control and I like trick taking. It's an interesting idea to mix this 2 mechanisms. But the game itself is not that good. I don't like how fast everything can change in the 3 areas marriage, combat and religion. 1 card can change everything. [c] Theme: ★★☆☆☆ <!-- size 7]Very little --> Gameplay: ★★★☆☆ <!-- size 7]Play cards --> Interaction: ★★★★☆ <!-- size 7]Fighting for cities --> Artwork: ★★★★☆ <!-- size 7]Nice --> Luck: ★★★★☆ <!-- size 7]Random cards --> Strategy: ★★★☆☆ <!-- size 7]You can try --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★☆☆☆ <!-- size 7]Too long for what it is (45min) --> Rules quality: <!-- size 7]not read --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★★☆☆ <!-- size 7]Random cards, different strategies --> [/c]

리뷰 읽고 평가하기

룰 질문

Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.

Who wins a trick — how is the winning card determined?

The trick is won by the player who played the highest-value card in the colour matching the active town; royal (white) cards are wild and count as the town colour (pp. 5, 7).

Who takes actions after a trick, and in what order — does the trick winner act first?

Actions are taken in ascending card value order (lowest to highest); if a player won the trick they perform the card's primary action, otherwise they choose one of the card's secondary actions (p. 5).

When does the action phase end and what happens to leftover cards?

Play tricks until each player has only one card left in hand; then discard those remaining cards and proceed to the upkeep phase (p. 5).

How does the Marriage step work and what are the Princess of Denmark options?

The player whose disc is highest on the marriage track takes the marriage card and immediately gains its listed benefits, then their disc returns to the bottom of the track; the Princess of Denmark gives a choice of military support, establish trade, or be spurned (gain 4 points), each with specific effects on how Viking-controlled towns count (p. 8).

How do Viking incursions and spoils work — who loses towns and who scores renown/points?

If Viking raiders are present, the player(s) with the fewest Viking tokens lose town(s) to the Vikings and the player with the most Viking tokens places the Viking control token; afterward the player with the most Viking tokens gains a renown and scores points equal to their renowns (returning their tokens), and then the current leader(s) each gain one point and return a token, with ties modifying or cancelling these rewards (p. 9).

How are claim tokens flipped and scored — do monasteries or Viking towns count?

Flip face-down claim tokens if the number of towns in that region meets the token threshold (towns with monasteries count as two); face-up tokens go to the player with the most towns in the region (ties leave the token), and Viking-controlled towns count for claiming/flipping depending on the Princess of Denmark choice (pp. 9, 10, 12).

이 게임의 룰북을 읽는 Ludoya 룰 도우미가 열립니다.

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.