Burano

2015 · 도시 건설

Burano

플레이어들은 네 계절 동안 베네치아의 작은 섬에서 한 가족을 이끌며, 가족 구성원을 일하고, 개발하고, 물건을 판매하는 데 배정합니다. 남자들을 고기잡이에 보내거나, 여자들을 수출용 레이스 생산에 보내고, 운하를 따라 늘어선 집의 지붕을 얹거나 페인트칠하는 등의 행동을 할 수 있습니다. 게임은 큐브 피라미드 엔진을 사용합니다. 플레이어는 코인을 지불해 색깔로 구분된 피라미드를 작동시키고, 매 라운드 특정 행동을 발동합니다. 14라운드 동안 생산과 판매, 건물 개선을 통해 자원과 행동으로 승점을 얻습니다. 이 게임은 일꾼 배치의 최적화, 피라미드 작동 시점 조절, 수입과 장기적인 명성 사이의 균형에 초점을 둡니다.

인원
2–4 최적 3명
플레이 시간
90–120분
연령
12+
복잡성
3.8 / 5
5.7 Ludoya 기준세트 수집지점 간 이동영역 과반/영향력

게임 소개

출판사

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
9
기록된 플레이
14
플레이어
1h 47m
평균 플레이 시간
17
컬렉션 보유
1
위시리스트 등록

5.7/10

Ludoya 리뷰 8개 기준

  • Evan5.0

    Placing delightful colored cubes next to each other or on top of each other as an action selection method is really delightful. It's an interesting and colorful puzzle I fully enjoy. I wish I could say the same about the rest of the game. From what I've read, the second edition of the game solves a lot of the problems I've read about in the first edition, but the game still has a few issues. There appears to be a strong first player advantage. It's not hard for the first player in turn order to grab up a few majorities and drop some big scoring roof tiles before anyone has a reasonable chance to contest them. There's no difference in starting positions for players later in turn order, and they don't have these same opportunities for scoring without battling anyone. The house cards that are earned for placing roof tiles are of wildly different levels of usefulness. For example, all the cards that give you points are points locked in for the rest of the game, except one type of card that gives you points for each person you have in a contestable area. This appears to be an unintentional weakening from a change from 1st to 2nd edition that was paid no attention. The game does have a lot of flip luck, in terms of what fish cards come up, which house cards are available at any given time, and what color roof tiles you randomly draw. The last thing is the actions that you take just aren't that compelling. On your turn you get 1-4 actions, and each action you take means you spend more money. A compelling idea, but when half your actions consist of moving a cube from your pyramid to your "ready area", the efficiency and opportunities for clever moves is overshadowed by a stale feeling. Overall, the game isn't bad for a tactical game, but it doesn't shine as a strategy game, which is a real pity as I love putting bricks on top of other bricks. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

    첫인상 · 1회 플레이

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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.