Citrus

2013 · 경제

Citrus

Players plant and expand citrus groves and build onto fincas by drafting and placing landscape tiles to score points. Turns are simple: collect tiles or build on a finca, then harvest plantations to gain income and reset space for new growth. Timing of harvests determines which plantations remain in contention for finca scoring, so players must balance immediate income against long-term point opportunities. Supports 2–5 players with a shorter variant and a family-friendly ruleset; plays in about 50 minutes and scales well for two players.

인원
2–5 최적 2명
플레이 시간
60분
연령
10+
복잡성
2.5 / 5
5 Ludoya 기준영토 건설농업종반 보너스일꾼 배치타일 배치

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
24
기록된 플레이
37
플레이어
43m 30s
평균 플레이 시간
7
컬렉션 보유
6
위시리스트 등록
1
예약 구매

5.0/10

Ludoya 리뷰 6개 기준

  • 재미8.0
  • 상호작용10.0
  • 재플레이 가능성6.0
  • 독창성8.0
  • 외관6.0
  • 접근성6.0
  • Garfield2.0

    #TilePlacement Way too chaotic with 5 players. If you're lucky you get the right tiles, if not, you gonna lose. [c] Theme: :star::star::nostar::nostar::nostar: <!-- size 7]Abstract --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Not much you can do --> Interaction: :star::star::nostar::nostar::nostar: <!-- size 7]Very little direct interaction --> Artwork: :star::star::star::star::star: <!-- size 7]Archipel tiles are gorgeous --> Luck: :star::star::star::star::nostar: <!-- size 7]Plantation tiles are drawn from a bag --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Connect as many haziendas as possible? --> Components: :star::star::nostar::nostar::nostar: <!-- size 7]Average --> Play duration: :star::star::nostar::nostar::nostar: <!-- size 7]Too long with 5 players --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: <!-- size 7]not yet read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::nostar::nostar::nostar::nostar: <!-- size 7]Can be huge with AP-Players --> Replay value: :star::star::star::nostar::nostar: <!-- size 7]Random tiles and plantation placements --> [/c]

  • Kevin Van Loo7.6

    Good game, abstract feel. End game scoring can be huge and unexpected when you hop over people. Also using this to introduce people to boardgaming.

  • Evan5.9

    On a turn, you either buy tiles which are placed on the board in chains of the same color, and then you place a claim meeple on a tile of the chain, or you can remove one or more meeples from the board to score points and collect money. As the game progresses, scoring house tiles get completely surrounded which triggers their payout for whoever has the first and second place in number of tile chains in some way surrounding the scoring tile. This creates a really interesting dynamic of trying to snake chains of tiles between multiple houses. This gets tricky as each house demands a different color on each of it's orthogonal adjacencies, yet diagonal adjacent chains still count. The board is littered with one time use special action tiles you collect when you build on top of them. The game has a good set of short term planning with a lot of tactical choices. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::nostar::nostar: Raw enjoyment

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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.