Cryo

2021 · 공상과학

Cryo

사보타주를 당한 식민지 수송선이 얼음 행성에 불시착하고, 경쟁하는 세력 지도자들은 살아남기 위해 잔해를 샅샅이 뒤진다. 플레이어는 중앙 공학 플랫폼에서 드론을 보내 자원을 모으고, 동면 상태의 승무원을 구출하며, 지하 동굴을 확보한다. 이 게임은 엔진 빌딩과 일꾼 배치를 결합한 방식으로 진행된다. 플레이어는 자원을 사용해 자신의 플랫폼을 업그레이드하고 커스터마이즈하며, 새로운 행동을 잠금 해제하고, 여러 효과로 활용할 수 있는 다목적 카드를 사용한다. 세력들은 한정된 잔해를 두고 경쟁하면서 다른 플레이어의 계획을 방해할 수 있고, 자신의 전략을 최적화해야 하므로 간접적·직접적 상호작용이 모두 발생한다.

인원
2–4 최적 3명
플레이 시간
60–90분
연령
13+
복잡성
2.8 / 5
6.2 Ludoya 기준₩54,078부터패 관리종반 보너스영역 과반/영향력

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
53
기록된 플레이
97
플레이어
1h 14m
평균 플레이 시간
42
컬렉션 보유
13
위시리스트 등록

6.2/10

Ludoya 리뷰 17개 기준

  • Garfield2.0

    #36 Just too boring to keep it.

    플레이 기록 없음

  • Evan6.0

    Worker placement game where you get three workers. On your turn, place a worker, or pull all your workers. The design is focused on making those reset turns more interesting, so it gives you a player board with upgrade slots. When you return a worker during a reset action you assign it to an upgrade slot, and gain the benefits. Some of the slots define the costs of pre-printed benefits, where another lets you define both the cost and the benefit. Much of the scoring of the game comes from an area majority contest in the lower section of the board. It takes a few steps to get your player markers into those regions, particularly as you have to unlock your player markers from the various board sections before the game timer causes them to be removed from play through disaster effects. This puts some tension between building your engine and trying to claim your markers. If too many are lost, you don't have much hope of winning, and the pace at which this happens is somewhat player driven. There are a few downsides. The process of play to build your engine or collect resources from the board is quite slow. It begins to feel as though your reset turns are the more interesting ones in comparison to your regular actions. The game end timer can be a little unpredictable, leading to an uneven number of turns between players. The deck of cards add some pretty strong effects that only some players benefit from with luck of the draw in comparison to other, lesser cards. The experience of play also doesn't seem like it would be substantially different game to game. The game ultimately has one focused goal and one way to get there. This is usually fine if the core mechanisms are interesting enough, and especially fine if player interaction is applied in an interesting way. I'm not sure this game has enough of either to have a lot of staying power. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    첫인상 · 1회 플레이

리뷰 읽고 평가하기

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.